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Code Editor : ubiditransform.h
/* ****************************************************************************** * * © 2016 and later: Unicode, Inc. and others. * License & terms of use: http://www.unicode.org/copyright.html * ****************************************************************************** * file name: ubiditransform.h * encoding: UTF-8 * tab size: 8 (not used) * indentation:4 * * created on: 2016jul24 * created by: Lina Kemmel * */ #ifndef UBIDITRANSFORM_H #define UBIDITRANSFORM_H #include "unicode/utypes.h" #include "unicode/ubidi.h" #include "unicode/uchar.h" #include "unicode/localpointer.h" /** * \file * \brief Bidi Transformations */ /** * `UBiDiOrder` indicates the order of text. * * This bidi transformation engine supports all possible combinations (4 in * total) of input and output text order: * * - <logical input, visual output>: unless the output direction is RTL, this * corresponds to a normal operation of the Bidi algorithm as described in the * Unicode Technical Report and implemented by `UBiDi` when the * reordering mode is set to `UBIDI_REORDER_DEFAULT`. Visual RTL * mode is not supported by `UBiDi` and is accomplished through * reversing a visual LTR string, * * - <visual input, logical output>: unless the input direction is RTL, this * corresponds to an "inverse bidi algorithm" in `UBiDi` with the * reordering mode set to `UBIDI_REORDER_INVERSE_LIKE_DIRECT`. * Visual RTL mode is not not supported by `UBiDi` and is * accomplished through reversing a visual LTR string, * * - <logical input, logical output>: if the input and output base directions * mismatch, this corresponds to the `UBiDi` implementation with the * reordering mode set to `UBIDI_REORDER_RUNS_ONLY`; and if the * input and output base directions are identical, the transformation engine * will only handle character mirroring and Arabic shaping operations without * reordering, * * - <visual input, visual output>: this reordering mode is not supported by * the `UBiDi` engine; it implies character mirroring, Arabic * shaping, and - if the input/output base directions mismatch - string * reverse operations. * @see ubidi_setInverse * @see ubidi_setReorderingMode * @see UBIDI_REORDER_DEFAULT * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT * @see UBIDI_REORDER_RUNS_ONLY * @stable ICU 58 */ typedef enum { /** 0: Constant indicating a logical order. * This is the default for input text. * @stable ICU 58 */ UBIDI_LOGICAL = 0, /** 1: Constant indicating a visual order. * This is a default for output text. * @stable ICU 58 */ UBIDI_VISUAL } UBiDiOrder; /** * <code>UBiDiMirroring</code> indicates whether or not characters with the * "mirrored" property in RTL runs should be replaced with their mirror-image * counterparts. * @see UBIDI_DO_MIRRORING * @see ubidi_setReorderingOptions * @see ubidi_writeReordered * @see ubidi_writeReverse * @stable ICU 58 */ typedef enum { /** 0: Constant indicating that character mirroring should not be * performed. * This is the default. * @stable ICU 58 */ UBIDI_MIRRORING_OFF = 0, /** 1: Constant indicating that character mirroring should be performed. * This corresponds to calling <code>ubidi_writeReordered</code> or * <code>ubidi_writeReverse</code> with the * <code>UBIDI_DO_MIRRORING</code> option bit set. * @stable ICU 58 */ UBIDI_MIRRORING_ON } UBiDiMirroring; /** * Forward declaration of the <code>UBiDiTransform</code> structure that stores * information used by the layout transformation engine. * @stable ICU 58 */ typedef struct UBiDiTransform UBiDiTransform; /** * Performs transformation of text from the bidi layout defined by the input * ordering scheme to the bidi layout defined by the output ordering scheme, * and applies character mirroring and Arabic shaping operations.<p> * In terms of <code>UBiDi</code>, such a transformation implies: * <ul> * <li>calling <code>ubidi_setReorderingMode</code> as needed (when the * reordering mode is other than normal),</li> * <li>calling <code>ubidi_setInverse</code> as needed (when text should be * transformed from a visual to a logical form),</li> * <li>resolving embedding levels of each character in the input text by * calling <code>ubidi_setPara</code>,</li> * <li>reordering the characters based on the computed embedding levels, also * performing character mirroring as needed, and streaming the result to the * output, by calling <code>ubidi_writeReordered</code>,</li> * <li>performing Arabic digit and letter shaping on the output text by calling * <code>u_shapeArabic</code>.</li> * </ul> * An "ordering scheme" encompasses the base direction and the order of text, * and these characteristics must be defined by the caller for both input and * output explicitly .<p> * There are 36 possible combinations of <input, output> ordering schemes, * which are partially supported by <code>UBiDi</code> already. Examples of the * currently supported combinations: * <ul> * <li><Logical LTR, Visual LTR>: this is equivalent to calling * <code>ubidi_setPara</code> with <code>paraLevel == UBIDI_LTR</code>,</li> * <li><Logical RTL, Visual LTR>: this is equivalent to calling * <code>ubidi_setPara</code> with <code>paraLevel == UBIDI_RTL</code>,</li> * <li><Logical Default ("Auto") LTR, Visual LTR>: this is equivalent to * calling <code>ubidi_setPara</code> with * <code>paraLevel == UBIDI_DEFAULT_LTR</code>,</li> * <li><Logical Default ("Auto") RTL, Visual LTR>: this is equivalent to * calling <code>ubidi_setPara</code> with * <code>paraLevel == UBIDI_DEFAULT_RTL</code>,</li> * <li><Visual LTR, Logical LTR>: this is equivalent to * calling <code>ubidi_setInverse(UBiDi*, TRUE)</code> and then * <code>ubidi_setPara</code> with <code>paraLevel == UBIDI_LTR</code>,</li> * <li><Visual LTR, Logical RTL>: this is equivalent to * calling <code>ubidi_setInverse(UBiDi*, TRUE)</code> and then * <code>ubidi_setPara</code> with <code>paraLevel == UBIDI_RTL</code>.</li> * </ul> * All combinations that involve the Visual RTL scheme are unsupported by * <code>UBiDi</code>, for instance: * <ul> * <li><Logical LTR, Visual RTL>,</li> * <li><Visual RTL, Logical RTL>.</li> * </ul> * <p>Example of usage of the transformation engine:<br> * <pre> * \code * UChar text1[] = {'a', 'b', 'c', 0x0625, '1', 0}; * UChar text2[] = {'a', 'b', 'c', 0x0625, '1', 0}; * UErrorCode errorCode = U_ZERO_ERROR; * // Run a transformation. * ubiditransform_transform(pBidiTransform, * text1, -1, text2, -1, * UBIDI_LTR, UBIDI_VISUAL, * UBIDI_RTL, UBIDI_LOGICAL, * UBIDI_MIRRORING_OFF, * U_SHAPE_DIGITS_AN2EN | U_SHAPE_DIGIT_TYPE_AN_EXTENDED, * &errorCode); * // Do something with text2. * text2[4] = '2'; * // Run a reverse transformation. * ubiditransform_transform(pBidiTransform, * text2, -1, text1, -1, * UBIDI_RTL, UBIDI_LOGICAL, * UBIDI_LTR, UBIDI_VISUAL, * UBIDI_MIRRORING_OFF, * U_SHAPE_DIGITS_EN2AN | U_SHAPE_DIGIT_TYPE_AN_EXTENDED, * &errorCode); *\endcode * </pre> * </p> * * @param pBiDiTransform A pointer to a <code>UBiDiTransform</code> object * allocated with <code>ubiditransform_open()</code> or * <code>NULL</code>.<p> * This object serves for one-time setup to amortize initialization * overheads. Use of this object is not thread-safe. All other threads * should allocate a new <code>UBiDiTransform</code> object by calling * <code>ubiditransform_open()</code> before using it. Alternatively, * a caller can set this parameter to <code>NULL</code>, in which case * the object will be allocated by the engine on the fly.</p> * @param src A pointer to the text that the Bidi layout transformations will * be performed on. * <p><strong>Note:</strong> the text must be (at least) * <code>srcLength</code> long.</p> * @param srcLength The length of the text, in number of UChars. If * <code>length == -1</code> then the text must be zero-terminated. * @param dest A pointer to where the processed text is to be copied. * @param destSize The size of the <code>dest</code> buffer, in number of * UChars. If the <code>U_SHAPE_LETTERS_UNSHAPE</code> option is set, * then the destination length could be as large as * <code>srcLength * 2</code>. Otherwise, the destination length will * not exceed <code>srcLength</code>. If the caller reserves the last * position for zero-termination, it should be excluded from * <code>destSize</code>. * <p><code>destSize == -1</code> is allowed and makes sense when * <code>dest</code> was holds some meaningful value, e.g. that of * <code>src</code>. In this case <code>dest</code> must be * zero-terminated.</p> * @param inParaLevel A base embedding level of the input as defined in * <code>ubidi_setPara</code> documentation for the * <code>paraLevel</code> parameter. * @param inOrder An order of the input, which can be one of the * <code>UBiDiOrder</code> values. * @param outParaLevel A base embedding level of the output as defined in * <code>ubidi_setPara</code> documentation for the * <code>paraLevel</code> parameter. * @param outOrder An order of the output, which can be one of the * <code>UBiDiOrder</code> values. * @param doMirroring Indicates whether or not to perform character mirroring, * and can accept one of the <code>UBiDiMirroring</code> values. * @param shapingOptions Arabic digit and letter shaping options defined in the * ushape.h documentation. * <p><strong>Note:</strong> Direction indicator options are computed by * the transformation engine based on the effective ordering schemes, so * user-defined direction indicators will be ignored.</p> * @param pErrorCode A pointer to an error code value. * * @return The destination length, i.e. the number of UChars written to * <code>dest</code>. If the transformation fails, the return value * will be 0 (and the error code will be written to * <code>pErrorCode</code>). * * @see UBiDiLevel * @see UBiDiOrder * @see UBiDiMirroring * @see ubidi_setPara * @see u_shapeArabic * @stable ICU 58 */ U_STABLE uint32_t U_EXPORT2 ubiditransform_transform(UBiDiTransform *pBiDiTransform, const UChar *src, int32_t srcLength, UChar *dest, int32_t destSize, UBiDiLevel inParaLevel, UBiDiOrder inOrder, UBiDiLevel outParaLevel, UBiDiOrder outOrder, UBiDiMirroring doMirroring, uint32_t shapingOptions, UErrorCode *pErrorCode); /** * Allocates a <code>UBiDiTransform</code> object. This object can be reused, * e.g. with different ordering schemes, mirroring or shaping options.<p> * <strong>Note:</strong>The object can only be reused in the same thread. * All other threads should allocate a new <code>UBiDiTransform</code> object * before using it.<p> * Example of usage:<p> * <pre> * \code * UErrorCode errorCode = U_ZERO_ERROR; * // Open a new UBiDiTransform. * UBiDiTransform* transform = ubiditransform_open(&errorCode); * // Run a transformation. * ubiditransform_transform(transform, * text1, -1, text2, -1, * UBIDI_RTL, UBIDI_LOGICAL, * UBIDI_LTR, UBIDI_VISUAL, * UBIDI_MIRRORING_ON, * U_SHAPE_DIGITS_EN2AN, * &errorCode); * // Do something with the output text and invoke another transformation using * // that text as input. * ubiditransform_transform(transform, * text2, -1, text3, -1, * UBIDI_LTR, UBIDI_VISUAL, * UBIDI_RTL, UBIDI_VISUAL, * UBIDI_MIRRORING_ON, * 0, &errorCode); *\endcode * </pre> * <p> * The <code>UBiDiTransform</code> object must be deallocated by calling * <code>ubiditransform_close()</code>. * * @return An empty <code>UBiDiTransform</code> object. * @stable ICU 58 */ U_STABLE UBiDiTransform* U_EXPORT2 ubiditransform_open(UErrorCode *pErrorCode); /** * Deallocates the given <code>UBiDiTransform</code> object. * @stable ICU 58 */ U_STABLE void U_EXPORT2 ubiditransform_close(UBiDiTransform *pBidiTransform); #if U_SHOW_CPLUSPLUS_API U_NAMESPACE_BEGIN /** * \class LocalUBiDiTransformPointer * "Smart pointer" class, closes a UBiDiTransform via ubiditransform_close(). * For most methods see the LocalPointerBase base class. * * @see LocalPointerBase * @see LocalPointer * @stable ICU 58 */ U_DEFINE_LOCAL_OPEN_POINTER(LocalUBiDiTransformPointer, UBiDiTransform, ubiditransform_close); U_NAMESPACE_END #endif #endif
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